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Game Analysis

This page describes some of the statistics I use to analyze particular games and what they mean.  Because games have different mechanics, some terms may be used in multiple games, but have completely different meanings or calculation methods.

Through The Ages
Overall Ranking- A comparable position against all other cards of that type as determined by the players. Cards with a rank of "1" means it is most popular, "2" second most popular, and so on.  In case of ties, I chose the card of the earliest Age to have a lower rank.
Age Ranking- The ranking of the card as compared to similar types of the same Age.
Popularity- The Percentage a card will be played by some player in any given game.  A value of 100% means it is was played in every game analyzed.
Culture Generated- The 'Expected' culture generated by a card.  In the case of Wonders, this includes a percentage based on the expected probability of an Impact Card being played and the cards contribution to that Impact Card.
Culture/Action- The amount of culture generated divided by the number of Actions spent putting the card in play.  Note: I consider the following as "actions" counted against the card (if applicable): Taking the card from the Card row, Putting the card into play from Hand, Actions spent "building" the card, the use of any Yellow Card to accelerate building the card, and the taking of the yellow card from the card row.  Normally, I only count Civil Actions, not Military Actions.  I do add back any civil actions generated by the card, which means some cards may have "negative" Action costs.
Culture/Resource- The Culture Generated divided by the Resources (ore) used to build it.  I count the total cost of the card, ignoring any benefit of Yellow cards, such as Engineering Genius.  I do add back any resources generated by the card, which means some cards may have "negative" resource cost.
Culture/Science- Culture Generated divided by the Science cost used to put the card in play.  If this is Negative, it means the card in play Generated Science.
Culture Generation Graph- This shows the culture generated for each turn of the game.  Normally this includes the following types of data:
  • Expected=Culture generated based on when players can expect the card to be played, found by analyzing many games to determine the round the card is played/completed.
  • Maximum=The maximum gain if the player focuses solely on getting the card into play, maximizing that card's output, and no other effects interfere with them. 

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